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Falken's Maze

Falken's Maze

A maze hidden in fog: you see only the cells you stood on, and where their passages lead. Every six moves WOPR moves a wall still in the fog, to make your way out longer.

Start it

wopr maze

Or log on, type LIST GAMES, and pick number 1 from the list. It also answers to 1 and falkens-maze.

Screenshots

Click or tap a screenshot to see it larger.

The start: everything is fog except your first cell. The @ stands at START and the [] marks the EXIT at the bottom right.
Move 50: WOPR moved 8 walls so far, and says YOU FAVOUR RIGHT TURNS, PROFESSOR. SO NOTED.
Out: ESCAPED, drawn in the maze’s own walls, then YOU FOUND THE EXIT IN 52 MOVES. WOPR MOVED 8 WALLS.

How to play

  • Walk the @ from START at the top left to the [] EXIT at the bottom right. The maze is 19 cells wide and 5 cells high.
  • Each key press moves one cell. A wall stops you. A move into a wall does not count as a move.
  • Cells not yet seen show as a dim dot. Walls you saw never change. You can always reach the exit.
  • Every 6 moves WOPR moves a wall not yet seen, at most 12 times a game. The bottom of the frame counts your MOVES, YOUR TURNS at junctions (LEFT, STRAIGHT, RIGHT) and WALLS MOVED.
  • Press Q to give up. WOPR tells you how many moves away the exit was.

Controls

You typeWhat it does
Arrow keysmove one cell up, down, left or right
W A S Dmove up, left, down or right (either case)
h j k lmove left, down, up or right (lower case only)
Qgive up. WOPR says how far away the exit was
Esc, Escleave the game and return to WOPR

Tips for winning

  • Keep one hand on the wall: always take the left-most way (or always the right-most). The maze never has loops, even after WOPR moves a wall. So if you follow one wall, you always get out.
  • Walls move only where you did not look yet. Every cell you saw keeps its walls. So a dead end you found stays a dead end. You need to search only the fog.
  • WOPR moves at most 12 walls, one every 6 moves. After 72 moves the maze stops changing. So a slow, careful search still finds the exit.
  • WOPR closes passages where the way on is your favourite turn at a junction. Vary your left and right turns.

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